By the end of last week I had the basic model of the doors and the window decorations complete.
To start this week off I Added some details to my doors and found a neatened up the spirals.
Once my high poly model was complete I went to work on my low poly model and determined what detail I was going to bake and leave as geometry.
I was unsure whether to bake my spirals onto the glass plane or leave them as geometry but after smoothing them they bumped my tri count to unreasonable levels and so I decided to bake the detail and save over 25k tris.
Once my models and baking were complete I imoprted the doors into substance painter and began work on texturing.
Doors in substance painter before i could figure out how to apply the opacity map
Here you can see I have a completed door.
I ran into an issue when creating an alpha plane for the gold spirals.
Initially the alphas displayed but were out of scale and seemed to plaster on my UV as if they weren't unwrapped correctly, which wasn't the case.
After lots of going back and trying different techniques I found out that all i needed to do was re scale my texture in substance painter to the value of 1 which magically moved my texture to the correct orientation as you can see above.
So what could have taken me a second to correct ened up costing me the majority of the day, but it was a lesson learned.
Once I Completed this prop I decided I would have a break from game production and review my mood boards and concepting.
Final version of doors in substance painter
I felt the ideation i had created for my props weren't substantial enough and although i had many sketches and designs I wanted to create more communicative concepts.
I spent the later half of the week producing concepts for each and everyone of my props and showing at least some level of iteration for every prop.
Some props didn't need such in depth iteration while some props took more than a few pages of ideas for me to decide on a final asset.
For each prop I attempted to have at least iterated from the silhouette stage all the way to the colour iterations and final concepts.
Concepts:
window silhouettes
Window sketches
Window value iterations
Window Colour iterations
Window final designs and detail
Cane silhouettes
Cane sketches
Cane value iterations
Cane colour iterations
Gramophone silhouettes
Gramophone sketches
Gramophone value iterations
Gramophone colour iterations
Water tank concepts
Wall designs
Arm chair designs
Once I had made progress with my concepts I I realized that quite a lot of my work was lacking annotation or at least in depth annotation. I decided to add and improve upon my volume of work my adding relevant notes to my work both constructive and descriptive to aid the audience.
I made the classic mistake of leaving the more laborious tasks till the last minute and paid for it by spending more than 2 days annotating and adding notes.
Due to my lack of enthusiasm for writing endlessly this task wasn't complete by Sunday afternoon and I immediately knew that I would be continuing with this in the next week.
By the end of the week I only had 1 or 2 pieces of work to annotate and knew by the start of next week they would be complete and I could move onto developing my visual studies further.