Sunday, 23 April 2017

OTM Aaron Cunliffe Week 7


So far this week I have been busy adding the finishing touches to my magicians water tank. I have mostly been working in substance painter adding the basic materials to my model and making it resemble a water tank rather than a phone booth. I began to add some wear and tear to my textures but ran  into a few problems that can be sourced back to my normal map baking. A few aspects of my high poly model topology prevented me from easily adding chamfers and smoothing out the sharp edges of my model but I didn't see this as a major issue until I attempted to create a curvature map, which takes normal information and allows you to create edge wear which really helps make the prop a lot more authentic. I was left with super sharp edges which didnt look realistic and materials that were to clean cut a d lacked weathering. I decided, although it would mean  a few steps back, to go back to my model in 3ds max and add more normal map information and redo my baking and texturing, only in doing this will I be happy with my final product and I have also learned to always look one step ahead when creating props to see if i make any decisions that affect something later and spending more time on my high poly model is a priority now.

After solving this and getting back to where i left off I almost had a finished asset when i realised my textures were distorted and pinned this down to a distorted unwrap in my UV.
I was contemplating leaving the almost unnoticeable mistake as is and calling the asset done but the perfectionist in me made me go back and fix the UV.
Without encountering anymore hiccups I Finished adding my materials and editing them to make them more realistic and weathered.

Water tank low poly


Water tank high poly


Water tank with material applied


Once my water tank was complete I began work on the main entrance doors of the level which i had designed in the first week of the project but decided to complete other assets first.
When i started this asset I assumed creating the glass decoration would be the most troublesome part and didn't know exactly how to accomplish this so I consulted my group members and found a solution.

At first I contemplated creating the spirals by strip modelling but found a much more efficient method by using splines and converting them to cylinders which greatly sped up the whole process and allowed me to focus on the door frames.

Main door high poly


No comments:

Post a Comment

Note: only a member of this blog may post a comment.