This weeks progress was slower than I would have liked however its better to do something instead of nothing. More time was spent discussing the level and design of it itself with zero this week, together we made good progress on where the level could go and the weaknesses we have so far. Having another mind to bounce off of creates new ideas and solves old problems quite efficiently. Looking at scale and composition we began to see the potential of rooms and compare what makes the other rooms weak. All we need to do now is focus on the windows, lighting, and walls/beams. As these areas have to be extremely well done for they make up most of the level and textures. Lighting is another area I would love to delve into to, as it can make or break the scene.
Sunday, 2 April 2017
Week 4 - Jake
This weeks progress was slower than I would have liked however its better to do something instead of nothing. More time was spent discussing the level and design of it itself with zero this week, together we made good progress on where the level could go and the weaknesses we have so far. Having another mind to bounce off of creates new ideas and solves old problems quite efficiently. Looking at scale and composition we began to see the potential of rooms and compare what makes the other rooms weak. All we need to do now is focus on the windows, lighting, and walls/beams. As these areas have to be extremely well done for they make up most of the level and textures. Lighting is another area I would love to delve into to, as it can make or break the scene.
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