Wednesday, 29 March 2017

Week 4 - Mirror debacle - Zero

So like we wanted to have a mirror maze and I was working on getting reflective surfaces to work dynamically not only with the scene but with other reflective surfaces (as per the expected effects of a mirror maze) however the methods I tried had some very negative affects on performance and as such have been dropped. This however has freed up some work from other areas as if we're not getting reflections we don't -need- a player model. So the work from the character design is being used still for the portraits/statues but we have a lot more energy behind the environmental details which are more important.


Sad.

1 comment:

  1. Yeah unfortunate that it couldn't work without impacting the frame-rate severely. Yet without a character model to create more time can be dedicated the scene itself. All for the better.

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