Wednesday, 29 March 2017

Week 3 - Whitebox V2 screenshots

So since last week we've shifted the shape of the level around a -lot- the room layout is a lot better now with some tweaks to make as new assets come in to give everything the correct amount of space. Most of my task has been creating the whitebox props for where things are going, experimenting with the capabilities of the engine for things like the mirrors and such.

Here's a bunch of progress screenshots with some very badly unwrapped textures for 'context' and a couple of assets by Jake










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