A lot of overall improvements to the level layout and basic architectural props have been made, better floors, walls and ceilings etc as that's the bulk. Making some changes to scale and height in certain rooms as necessary, most of the rooms are twice as big as the original week 2 versions (which were just awful looking back) but the ideas were there so it's fine.
I'm still working on getting all the architectural shapes correct and inserted before next weeks presentation but it's wednesday right now so there's time. There's a lot of polish on things like lighting and such but scale and layout is pretty much correct now, we just all need to fill it in
Progress:
Amazing how much the design has changed! Just needing the windows mainly (lighting) and some additional walls, pillars, beams and breakups to solidify the overall feel. Great level design and rethink Zero. Well done :)
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