To start off this week I met up with my group for the first time since the start of the project and we discussed our ideas and pitches.
Despite being in frequent contact with my group I wasn't familiar with some of the topics that were being discussed and felt a little out of the fold as my group members were discussing narratives and special effects; so far this week my only focus had has been moodboards, research and concepts of how the level would look which wasn't and still isn't the focus of the group.
Despite being in frequent contact with my group I wasn't familiar with some of the topics that were being discussed and felt a little out of the fold as my group members were discussing narratives and special effects; so far this week my only focus had has been moodboards, research and concepts of how the level would look which wasn't and still isn't the focus of the group.
Aside from discussing ideas for the playability of the level we decided to change the level from a theatre to a fun house as the theater idea was too grand for our time constraints and so we decided to downsize the level somewhat into something workable; I was a little disappointed as I had already done so much for the theatre level but I can salvage my current progress and adapt my designs tonight in the new setting.
Since our meeting I have been continuing with research and moodboards and producing moodboards more fitted to the Victorian house setting.
Moodboards:
Victorian Room Moodboard
Victorian Door Moodboard
Concepts:
Door Silhouettes 01
Door Silhouettes 02
Door Detail Development
Chair Silhouettes 01
Chair Silhouettes 02
Chair Sketches
Chair Value Designs
Dining Room Paintover
Later in the week I met up with my team again to discuss how feasible our goals were in the time we had to complete the project as well as if we could actually achieve the more technical goals and how long it would take to learn the techniques.
We concluded that our goals were not achievable with our current knowledge and time and so brainstormed more ideas that would be simpler while maintaining the playability of our level.
Originally we were going to incorporate techniques such as localizing gravity to various objects or rooms as to disorientate the player but this would require a hefty amount of coding; something none of us have experience with.
We concluded that our goals were not achievable with our current knowledge and time and so brainstormed more ideas that would be simpler while maintaining the playability of our level.
Originally we were going to incorporate techniques such as localizing gravity to various objects or rooms as to disorientate the player but this would require a hefty amount of coding; something none of us have experience with.
After much discussion we decided to move to using doors and entrances as portals to other rooms and messing with the player in a variety of wacky and spooky ways using lights, optical illusions and brief animations, all things that are achievable; we also thought of a new, far cooler narrative for our level that I wouldn't want to spoil until we have completed the level. Aside from this meeting I spent the rest of the day working on my concepts and mood boards and researching other props I can design.
At this stage I would like begin focusing on an asset list.
On Thursday the group got together and begun creating the white box of the Victorian house; this process was fun although I feel some of my advice fell upon deaf ears.
I was mainly concerned about the unconventional layout of the house and overall I feel the floor plan of the house feels more like a spaceship interior than a large, spacious household.
Aside from this I acquired some screenshots of the and have been painting some ideas of how the spaces will look once they have been completed.
More great work! Some strong silhouettes, looking forward to these, especially the entrance door!
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