Task Sheet Week 3
Absences: Callum
Last week's progress:
·
Created
many tillable textures for painter and modular kits.
·
White
box Block out completed - paintovers in progress
·
Mood
boards for props and assets made
Issues:
·
White
box layout and composition is poor
·
Work
needs to be distributed evenly.
·
Need
more mood boards of colours, props
·
Lacking
the entertainment side of things now. Lost the charm
·
Scale
issues with work and assets
Things to take forward and complete:
·
New
improved white box layout. Each room has a good compositional shot.
·
Advocate
the importance of correct scale. And think how, if we have to, can we cut rooms
if time becomes too short.
·
Place
materials into unreal and convert to painter
·
Research
3rd person cameras in unreal
·
Start
on global props, modular kits are a must.
·
Plan
and test illusions for the level. (Bring back the charm)
·
Give
the entirety of the asset list out, people can choose assets that they want but
if any are left these shall be handed out to those with the least amount of
work.
Conclusion
This week's goal is to begin modular pieces mainly. Creating Items that
are 100% needed within the level. With the level reworked, then placing these
and thus creating a benchmark. Lets get modelling!
No comments:
Post a Comment
Note: only a member of this blog may post a comment.