First area of concern was overdraw. In two scenes we had a large number of double sided alpha textures stacked on top of each and in the overdraw visualisation it look like this:
Keep in mind that white doesn't mean ten overdraws - it's 10+ and in this particular scene this mean that maybe 15% of the screen was being overdrawn up to 17! times.
After some selectively removal of some of the more superfluous elements we ended up with this instead.
Whilst still not ideal, it definitely helped the frame rate.
Further optimisations included changing the way decals rendered and making sure the lighting complexity was consistently low as shown here:
And finally this menu was very helpful
Going slowly and methodically through these helped me isolate issues with some particles, excessive fog all of which improved our frame from the teens to high twenties.
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