Posters
More posters to be scattered along the walls, trying to reinforce the devil side of things.
Moon
Added the moon to give an actual source of light to the scene, need to tweak the emissive slightly, noticeably due to being a sphere, of half of more should I say, it cast a shadow as you can see. Yet in game this is completely unseeable due to the window rain and distance and needs not to be altered thankfully.
Lighting changes.
Maybe slightly too light but now compared to the previous hot beneath the walls are still see able alongside the floor itself. Maybe by adding some pale blue global illumination, the shadows will be more blue in tone than they are currently?
Vertex paint materials ready for Monday (original on the top vs new)
Unfortunately I was busy fixing the level in areas such as the walking blueprint which stopped working as the input files had been made writable, all light map resolutions and more. Also preparing my visual hand in whilst remembering that I also have a website where all my work needs to be uploaded to again. As so my work output this week lowered.
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