Friday, 12 May 2017

Packaging the Unreal Project

Whilst working on packaging the project for a .exe release build I encountered many errors. I realised that Group 6 were having similar issues and so worked with Holly from that and Craig Barton to fix their packaging issue in the hope that the solution would be the same for us (which it largely was). For this reason tho, I don't have many screenshots of the troubleshooting process.

The error log from the in built tool reference issues with a file called "201617_OTM_G01.Target.cs" in the intermediate folder of the project. The compiler was having problems with the name of a class that was following the name of the project for some reason. We tried changing the names of the classes in this file but we realised that the file was being auto-generated on build and therefore our changes were being overwritten and had no effect.

We then tried making a new project and migrating the content over which allowed the project to build - success! Unfortunately, the first person mode wasn't working correctly. I quickly realised the problem - the .ini files in the project settings had not been copied over and we copied those over manually and everything worked.

Moving over to my project I followed the successful steps expecting it to work but it didn't. It spat out an error log about the cooking stage that had failed into a temporary space on the C:/ drive. After finding my way to it, I realised that the cooker was simply complaining about not having enough space! After deleting more things off of my USB stick everything went smoothly.

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